Updates after break- 2


Straight away looking at the second nightmare set chased, in this set, there are 3 backgrounds (office, home & forest/woods) with 2 customizable characters (yourself or boss, animals or unknown begin) chasing you. 

Note: This is just the first colour blue, there is more colour like red and such. The animation for the background will be in a loop

Supposedly how the first version of chased looked like :
After the change:

 
Applying the same method as the first set, but with the perspective changed to suit the situation in the nightmare. The hardest part with this set is finding the right reference (perspective) and reference animation for the character, which take time to figure the right proposition/position. Later on, I receive comments that the feeling does not bring the terror or horror of a nightmare.   
Demonfall
I decide to add on textures and shadows, applying the same method as the example on the right side using paper chalk like the texture and dripping liquid and darker tone to making it nightmare like... 

The process:

The result:

I am satisfied with the outcome and this method will be added on to other sets of the nightmare. The animation of the character :

If you are asking why the character seem so relax and slow, is because I intend to make it no matter how fast you run in your nightmare you are always slower and almost begin caught by the beast.

Note: The animation is not complete, this is just the character's animation. Details will be added in further development.

Thoughts of the day:
The last two set will be shorter since I am exploring more and getting used to medibang paint brushes also the technic with digital drawing. After the updates on the visuals, I will be talking about what I discuss with the specialist and what adjustment I made with my Gannt Chart and UX/UI.

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